Libraries.Game.Scenes.SceneProperties Documentation
The SceneProperties class is a wrapper around a number of public constant text values which are used by the Scene system.
Inherits from: Libraries.Language.Object
Variables Table
Variables | Description |
---|---|
text PHYSICS | Properties related to the use of Physics in a Layer. The following properties are required for Physics: ENABLED These properties are optional: GRAVITY |
text MASS | |
text NEAR | |
text FAR | Properties related to the use of Physics in a Layer. The following properties are required for Physics: ENABLED These properties are optional: GRAVITY |
text DOPPLER_ENABLED | |
text MAX_VOLUME_DISTANCE | |
text TEXTURE_REGION_LEFT | |
integer PLANE | Valid values for the TYPE property for Drawable items. |
text SCALE | |
text RESPONSIVENESS | |
integer FILLED_TRIANGLE | |
integer BOX | Valid values for the TYPE property for Model items. |
text GRAVITY | The following properties are used for Items. Depending on the class of the Layer, items might be 2D or 3D. Different types of items require different properties, as listed in parenthesis below. The following properties are required for items: CLASS NAME POSITION SIZE TRANSFORM (Item3D) TYPE (Drawable or Model) POINTS (Drawable with TYPE = TRIANGLE) FILE (If TYPE = CUSTOM) TEXTURE_REGION_LEFT (Drawable with TYPE = CUSTOM) TEXTURE_REGION_RIGHT (Drawable with TYPE = CUSTOM) TEXTURE_REGION_TOP (Drawable with TYPE = CUSTOM) TEXTURE_REGION_BOTTOM (Drawable with TYPE = CUSTOM) INTENSITY (PointLight) The following properties are optional: DESCRIPTION SCALE ROTATION COLOR CHILDREN PHYSICS_ENABLED RESPONSIVENESS VIEW |
text NAME | The following generic properties are used by a variety of elements of a scene. |
text VERSION | |
integer CUSTOM_SHAPE | The FILE value typically indicates the location of a texture or a model file. |
text UP | |
text PITCH | The following constants are used for audio, especially Audio3D. The following properties are required: VOLUME PITCH MAX_VOLUME_DISTANCE ROLLOFF_RATE LOOPING DOPPLER_ENABLED The following properties are optional: PLAY_ON_LOAD |
text LIGHTS | The following constants are used for lights stored in a layer. PointLights aren't stored here -- those are stored as Items instead. The lights here may include directional lights and ambient lighting. The following properties are required: CLASS COLOR DIRECTION (DirectionalLight only) |
text SKYBOX | Properties used for the camera in a Layer. Cameras require the following properties: POSITION DIRECTION UP CLASS They may optionally use the following: ZOOM (OrthographicCamera only) FIELD_OF_VIEW (PerspectiveCamera only) SIZE NEAR FAR |
text ROLLOFF_RATE | |
text NONRESPONSIVE | Valid values for the RESPONSIVENESS property. |
text ROTATION | |
text COLOR | |
text PLAY_ON_LOAD | |
number LASTEST_VERSION | The following generic properties are used by a variety of elements of a scene. |
text LOOPING | |
integer CIRCLE | |
text TEXTURE_REGION_TOP | |
integer FILLED_CIRCLE | |
text SIZE | Properties describing the application as a whole. |
text TYPE | |
integer FILLED_RECTANGLE | |
text INTENSITY | NONE is typically used for TYPE if a Model or Drawable hasn't been loaded yet. |
text DESCRIPTION | |
text RESPONSIVE | Valid values for the RESPONSIVENESS property. |
integer NONE | NONE is typically used for TYPE if a Model or Drawable hasn't been loaded yet. |
integer CUSTOM | Valid values for the TYPE property for Model items. |
text CAMERA | Properties used for the camera in a Layer. Cameras require the following properties: POSITION DIRECTION UP CLASS They may optionally use the following: ZOOM (OrthographicCamera only) FIELD_OF_VIEW (PerspectiveCamera only) SIZE NEAR FAR |
text ITEMS | The following properties are used for Items. Depending on the class of the Layer, items might be 2D or 3D. Different types of items require different properties, as listed in parenthesis below. The following properties are required for items: CLASS NAME POSITION SIZE TRANSFORM (Item3D) TYPE (Drawable or Model) POINTS (Drawable with TYPE = TRIANGLE) FILE (If TYPE = CUSTOM) TEXTURE_REGION_LEFT (Drawable with TYPE = CUSTOM) TEXTURE_REGION_RIGHT (Drawable with TYPE = CUSTOM) TEXTURE_REGION_TOP (Drawable with TYPE = CUSTOM) TEXTURE_REGION_BOTTOM (Drawable with TYPE = CUSTOM) INTENSITY (PointLight) The following properties are optional: DESCRIPTION SCALE ROTATION COLOR CHILDREN PHYSICS_ENABLED RESPONSIVENESS VIEW |
text PHYSICS_ENABLED | |
text TRANSFORM | |
text FIELD_OF_VIEW | |
text ZOOM | |
text ENABLED | |
text POSITION | |
text RESTITUTION | |
text VIEW | |
text LAYERS | Properties used for Layers. Layers require the following properties: NAME CLASS CAMERA ITEMS Layers may optionally also have the following: VIEWPORT PHYSICS SKYBOX (Layer3D only) |
integer CYLINDER | |
text FRICTION | |
text CHILDREN | |
text FILE | The FILE value typically indicates the location of a texture or a model file. |
text DIRECTION | |
text UNMOVABLE | The following constants are used for lights stored in a layer. PointLights aren't stored here -- those are stored as Items instead. The lights here may include directional lights and ambient lighting. The following properties are required: CLASS COLOR DIRECTION (DirectionalLight only) |
text TEXTURE_REGION_RIGHT | |
text TEXTURE_REGION_BOTTOM | |
text VOLUME | The following constants are used for audio, especially Audio3D. The following properties are required: VOLUME PITCH MAX_VOLUME_DISTANCE ROLLOFF_RATE LOOPING DOPPLER_ENABLED The following properties are optional: PLAY_ON_LOAD |
integer SPHERE | |
text FULL_SCREEN | Properties used for Layers. Layers require the following properties: NAME CLASS CAMERA ITEMS Layers may optionally also have the following: VIEWPORT PHYSICS SKYBOX (Layer3D only) |
text CLASS | |
text APPLICATION | Properties describing the application as a whole. |
integer RECTANGLE | Valid values for the TYPE property for Drawable items. |
text POINTS | |
text VIEWPORT |
Actions Documentation
Compare(Libraries.Language.Object object)
This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.
Parameters
- Libraries.Language.Object: The object to compare to.
Return
integer: The Compare result, Smaller, Equal, or Larger.
Example
Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)
Equals(Libraries.Language.Object object)
This action determines if two objects are equal based on their hash code values.
Parameters
- Libraries.Language.Object: The to be compared.
Return
boolean: True if the hash codes are equal and false if they are not equal.
Example
use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)
GetHashCode()
This action gets the hash code for an object.
Return
integer: The integer hash code of the object.
Example
Object o
integer hash = o:GetHashCode()