Libraries.Game.Graphics.Filter Documentation

This class is used to set the value of the magnification and minification filters of a particular PixelMap in OpenGL. This is used primarily for internal use. Most users will never need to use this class directly.

Inherits from: Libraries.Language.Object

Variables Table

VariablesDescription
integer BILINEARThis action gets the currently set value from the Filter. The value should be either Filter:NEAREST_NEIGHBOR or Filter:BILINEAR.
integer NEAREST_NEIGHBOR

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetValue()

This action gets the currently set value from the Filter. The value should be either Filter:NEAREST_NEIGHBOR or Filter:BILINEAR.

Return

integer:

Example



use Libraries.Game.Graphics.Filter

Filter filter
integer value = filter:GetValue()

SetValue(integer type)

This action sets the value of the Filter. The value should be either Filter:NEAREST_NEIGHBOR or Filter:BILINEAR.

Parameters

  • integer type

Example



use Libraries.Game.Graphics.Filter

Filter filter
filter:SetValue(filter:NEAREST_NEIGHBOR)