The Quorum team recently had a chance to interview a student in Nebraska that uses Quorum in the classroom. As it happens, he goes by the moniker Josh the Gamer and has been building some great youtube tutorials on Quorum. He was kind enough to do an interview and let us post it on here. There are links to all of the tutorials at the end of this post. Thanks for all your hard work, Josh!
Can you tell us more about yourself?
What got you interested in writing a video tutorial series on Quorum?
I became interested in making tutorials for the Quorum Programming Language because of how passionate I am about spreading knowledge of programming and computer science as a whole. At the time of starting my Quorum programming tutorial series, I had already started on a tutorial series for the Java programming language, which is meant for beginners to that specific language. However, I wanted to make a series for a programming language that is syntactically easy to understand to the average person that may be an absolute beginner with programming or computer science as a whole. That is when I thought of the Quorum language. Why was it the first language to come to mind? Why not something like SQL or HTML? Simply because Quorum is not only designed for those with visual impairments in mind, therefore including a whole minority group into the world of computer programming and computer science, but also because it is evidence oriented, meaning that there has been a lot of research done to decide on easy to understand syntax, such as repeat, repeat while and repeat until instead of for or while to define loops.
What kind of programming are you interested in generally?
Generally, I am interested in languages that are object oriented. I do want to understand other types of programming languages that are not object oriented, however.
Are you planning on doing any more tutorials in the future?
Yes, I am planning on doing some more tutorials in the future. Very soon I’m going to start recording tutorials for Quorum’s game engine. This is also going to include the new physics system for Quorum 5.0. The series for Quorum’s game engine will consist of both 2D and 3D aspects of the engine. It will be in total around 50 tutorial videos, as there are many aspects of the Engine to cover from what a frame is to keyboard input to collision detection, and I want to split them into smaller bits for easier consumption of the information.
The Quorum team wants to thank Josh for all of his hard work in putting these together. We appreciate the effort and hope to see more soon! Here’s a list of Josh’s tutorials: