Libraries.Game.Graphics.VertexData Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Disposable

Actions Documentation

Bind(Libraries.Game.Graphics.Shaders.ShaderProgram program, Libraries.Containers.Array<integer> locations)

Bind(Libraries.Game.Graphics.Shaders.ShaderProgram program)

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Dispose()

This action releases the memory stored by this VertexData. This should only be used when the VertexData is not in use and will not be needed again!

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

Get(integer index)

This returns a single element from within the VertexData at the given index.

Parameters

  • integer index

Return

number:

GetAttributes()

This action will return the VertexAttributes that describe this VertexData.

Return

Libraries.Game.Graphics.VertexAttributes:

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetMaxSize()

This action returns the maximum number of vertices that can be stored in this VertexData object.

Return

integer:

GetSize()

This action returns the number of vertices currently stored in this VertexData object.

Return

integer:

Reload()

Used to invalidate the data when applicable, e.g. due to context loss.

SetVertices(Libraries.Containers.Number32BitArray vertices)

Unbind(Libraries.Game.Graphics.Shaders.ShaderProgram program)

Unbind(Libraries.Game.Graphics.Shaders.ShaderProgram program, Libraries.Containers.Array<integer> locations)

UpdateVertices(integer targetOffset, Libraries.Containers.Number32BitArray vertices, integer sourceOffset, integer count)

Parameters