Libraries.Game.Graphics.ModelBlueprint Documentation

Inherits from: Libraries.Language.Object, Libraries.Game.Disposable

Variables Table

VariablesDescription
Libraries.Containers.Array animations
Libraries.Containers.Array meshParts
text idUsed to store a copy of the hash identifier for this ModelBlueprint in the Model plugin.
Libraries.Containers.Array materials
Libraries.Containers.Array disposablesUsed to store a copy of the hash identifier for this ModelBlueprint in the Model plugin.
Libraries.Containers.Array nodes
Libraries.Containers.Array meshes

Actions Documentation

CalculateBoundingBox(Libraries.Game.BoundingBox box)

CalculateBoundingBox will compute the bounds of this Model, and then store them inside the provided BoundingBox object. If any data was previously stored in this BoundingBox, it will be overwritten.

Parameters

Return

Libraries.Game.BoundingBox:

CalculateBoundingBox()

CalculateBoundingBox will create a new BoundingBox object that contains the bounds of the Model.

Return

Libraries.Game.BoundingBox:

CalculateTransforms()

This action will calculate the local and world transforms of all Nodes in this model, and then calculate the updated bone matrices.

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Dispose()

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

ExtendBoundingBox(Libraries.Game.BoundingBox box)

ExtendBoundingBox will expand the bounds of the given BoundingBox to fully encapsulate the bounds of this Model.

Parameters

Return

Libraries.Game.BoundingBox:

GetAnimation(text id)

This action will calculate the local and world transforms of all Nodes in this model, and then calculate the updated bone matrices.

Parameters

  • text id

Return

Libraries.Game.Graphics.ModelData.Animation:

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

Load(Libraries.Game.Graphics.ModelData.ModelData data)