Libraries.Game.Collision.CollisionEdge2D Documentation

This class represents a node to a doubly linked list of collision edges for 2D objects. The doubly linked list is used for every 2D objects that are collidable and have collided. So an Item2D object will have a head to a CollisionEdge2D doubly linked list.

Inherits from: Libraries.Language.Object

Actions Documentation

Compare(Libraries.Language.Object object)

This action compares two object hash codes and returns an integer. The result is larger if this hash code is larger than the object passed as a parameter, smaller, or equal. In this case, -1 means smaller, 0 means equal, and 1 means larger. This action was changed in Quorum 7 to return an integer, instead of a CompareResult object, because the previous implementation was causing efficiency issues.

Parameters

Return

integer: The Compare result, Smaller, Equal, or Larger.

Example

Object o
Object t
integer result = o:Compare(t) //1 (larger), 0 (equal), or -1 (smaller)

Equals(Libraries.Language.Object object)

This action determines if two objects are equal based on their hash code values.

Parameters

Return

boolean: True if the hash codes are equal and false if they are not equal.

Example

use Libraries.Language.Object
use Libraries.Language.Types.Text
Object o
Text t
boolean result = o:Equals(t)

GetCollision()

This action gets the collision event that the "Item2D other" object and the current Item2D object is represented in.

Return

Libraries.Interface.Events.CollisionEvent2D: the collision event that the "Item2D other" object and the current Item2D object is represented in.

GetHashCode()

This action gets the hash code for an object.

Return

integer: The integer hash code of the object.

Example

Object o
integer hash = o:GetHashCode()

GetNext()

This action sets the next node of the doubly linked list.

Return

Libraries.Game.Collision.CollisionEdge2D: the next CollisionEdge2D.

GetOther()

This action gets the Item2D object that has the head of this CollisionEdge3D doubly linked list is colliding with.

Return

Libraries.Interface.Item2D: the Item2D object the head Item2D object is colliding with.

GetPrevious()

This action gets the previous node of the doubly linked list.

Return

Libraries.Game.Collision.CollisionEdge2D: the previous CollisionEdge2D.

SetCollision(Libraries.Interface.Events.CollisionEvent2D collision)

This action sets the collision event that the "Item2D other" object and the current Item2D object is represented in.

Parameters

SetNext(Libraries.Game.Collision.CollisionEdge2D next)

This action sets the next node of the doubly linked list.

Parameters

SetOther(Libraries.Interface.Item2D other)

This action sets the Item2D object that the Item2D object that has the head of this CollisionEdge3D doubly linked list is colliding with.

Parameters

SetPrevious(Libraries.Game.Collision.CollisionEdge2D previous)

This action sets the previous node of the doubly linked list.

Parameters